Chut! Explore — No. 4

Plier Le Game

Nearly 90% of French teens play video games regularly. Chut! Explore's fourth issue asks what that really means: the ecological cost, the psychological pull, and the career paths built into a world kids never quite log out of. For the cover, I illustrated a giant console character with kids playing inside it while moving across virtual landscapes.

Client
Chut! Explore — No. 4
Discipline
Illustration
Tools
Procreate, Illustrator, Photoshop
Plier Le Game, the printed cover of Chut! Explore No. 4

Everything in the illustration is inspired by video game aesthetics, drawn in isometric perspective to enhance the immersive feeling of the environment. The poster mirrors the same idea from a different angle.

The cover illustration without the masthead: a console character walking through an isometric game world The poster illustration: three kids playing inside the console, a ship climbing a wireframe grid above them
The giant fold-out poster that came with the issue
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